Update #14: Hard at it, on Level 2.

The Hadron Effect

I’m hard at developing the scenery and dynamics of level 2 (I think I need names for these levels). I don’t want to give too much of the game away but its a reasonably large level. I’m creating a feeling that you are somewhere, and not just anywhere. So the little details are important and the world should be believable and the different levels should naturally link together to give you a feeling that one, you are going somewhere and two, the player can connect with the world and the story that develops. Well thats the plan anyway, I’m going as fast as I can, which isn’t easy for a one man team, so please stay tuned, and thank you for your continued interest.

I wonder what ‘they’ are going to use these for ?………

The Hadron Effect

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2 Responses

  1. Graham Lambert says:

    Awesome, looking forward to seeing more of this…

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